Basic Fantasy RPG

Character Name

Race

Class

Level
Main Abilities Combat Spellbook Equipment Optionals Show All

AC

HD

# of Attacks

Damage

Movement

# Appearing

Save As

Morale

Treasure Type

XP Value

Appearance, Vision, Languages and Alignment


Age

Height

Weight

Eyes

Hair

Alignment

Vision

Known Languages

Abilities

Score
 
Adjust.
Roll
Notes
Str
Attack Dam. Open Doors
Int
Languages
Wis
Save vs. Spells
Dex
Missile Attack AC
Con
Hit Points/Level
Cha
Reactions
Optional Ability Check 

Experience

Current XP
XP Next Level
XP Needed

Class / Racial Notes

Class Abilities

Name
%
Modifier
Stat
Roll

Turn Undead / Befriend Animal

Undead / Animal
Chance
Roll
Animal less than 1 HD
Skeleton / 1 HD
Zombie / 2 HD
Ghoul / 3 HD
Wight / 4 HD
Wraith / 5 HD
Mummy / 6 HD
Spectre / 7 HD
Vampire / 8 HD
Ghost / 9 HD
Animal 10 or greater HD

Basic Abilities

Ability
Chance
Roll
Surprised
Detect Stonework
Finding Secret Doors
Spotting Secret Doors
Detect Traps
Hearing Noise
Opening Stuck Doors
Opening Locked Doors
Bending Metal Bars

Secondary Skills

Name
Modifier
Considered as
Stat
Roll

Combat Specialization

Specialization
Notes

Hit Points


Current

Max

Movement


Per Round

Running

Other

Attack Bonus


Attack Bonus

Initiative

Type

Bonus

Saving Throws

Score
Save type
Modifier
Roll
Death Ray or Poison
 
Magic Wands
 
Paralysis or Turn to Stone
 
Dragon's Breath
 
Spell
 

Melee Weapons / Unarmed Attacks

Weapon
Mastery
Mastery To Hit Bonus
Mastery Damage Bonus
Generic Hit Modifier
Generic Damage Modifier
Magic Bonus
Attack Bonus
Ability Hit Mod
Damage
Roll

Missile/Thrown Weapons

Weapon
Mastery
Mastery Hit Bonus
Mastery Damage Bonus
Generic Hit Modifier
Generic Damage Modifier
Magic Bonus
Attack Bonus
Ability Hit Modifier
Damage Modifier
Range
Damage
Roll

Armor Class


Armor +

Dexterity Mod +

Magic Bonus +

Shield +

Misc. Bonuses =

Armor Class

Note

Spell Slots

Spell Slots
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Castable
Used

Spell Book

Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Show All
Cantrips/Orisions
Spell Level
Spell name
Level 0
Target/Area of Effect
Range
Duration
Spell Info
Spell info macro display options
Info block
Saving throw
Healing
Damage
Effects
Show : Save Healing Damage Effects
Target saves vs
What happens on a successful save
 
Heal amount
Stat Bonus
 
Damage Dice
Other Bonus
Damage Misc
 
Spell Effects
 
Level 1
Spell Level
Spell name
Level 1
Target/Area of Effect
Range
Duration
Spell Info
Spell info macro display options
Info block
Saving throw
Healing
Damage
Effects
Show : Save Healing Damage Effects
Target saves vs
What happens on a successful save
 
Heal amount
Stat Bonus
 
Damage Dice
Other Bonus
Damage Misc
 
Spell Effects
 
Level 2
Spell Level
Spell name
Level 2
Target/Area of Effect
Range
Duration
Spell Info
Spell info macro display options
Info block
Saving throw
Healing
Damage
Effects
Show : Save Healing Damage Effects
Target saves vs
What happens on a successful save
 
Heal amount
Stat Bonus
 
Damage Dice
Other Bonus
Damage Misc
 
Spell Effects
 
Level 3
Spell Level
Spell name
Level 3
Target/Area of Effect
Range
Duration
Spell Info
Spell info macro display options
Info block
Saving throw
Healing
Damage
Effects
Show : Save Healing Damage Effects
Target saves vs
What happens on a successful save
 
Heal amount
Stat Bonus
 
Damage Dice
Other Bonus
Damage Misc
 
Spell Effects
 
Level 4
Spell Level
Spell name
Level 4
Target/Area of Effect
Range
Duration
Spell Info
Spell info macro display options
Info block
Saving throw
Healing
Damage
Effects
Show : Save Healing Damage Effects
Target saves vs
What happens on a successful save
 
Heal amount
Stat Bonus
 
Damage Dice
Other Bonus
Damage Misc
 
Spell Effects
 
Level 5
Spell Level
Spell name
Level 5
Target/Area of Effect
Range
Duration
Spell Info
Spell info macro display options
Info block
Saving throw
Healing
Damage
Effects
Show : Save Healing Damage Effects
Target saves vs
What happens on a successful save
 
Heal amount
Stat Bonus
 
Damage Dice
Other Bonus
Damage Misc
 
Spell Effects
 
Level 6
Spell Level
Spell name
Level 6
Target/Area of Effect
Range
Duration
Spell Info
Spell info macro display options
Info block
Saving throw
Healing
Damage
Effects
Show : Save Healing Damage Effects
Target saves vs
What happens on a successful save
 
Heal amount
Stat Bonus
 
Damage Dice
Other Bonus
Damage Misc
 
Spell Effects
 
Level 7
Spell Level
Spell name
Level 7
Target/Area of Effect
Range
Duration
Spell Info
Spell info macro display options
Info block
Saving throw
Healing
Damage
Effects
Show : Save Healing Damage Effects
Target saves vs
What happens on a successful save
 
Heal amount
Stat Bonus
 
Damage Dice
Other Bonus
Damage Misc
 
Spell Effects
 

Coin Carried

CP
SP
GP
Total Value(GP)

Weight

Equipment
Coin
Other

Carry Capacity

Current Load
Light Load Limit
Heavy Load Limit

Treasure Notes

Equipment

On Person Transportation Elsewhere Show All
Name
Qty
Weight
Notes
Name
Qty
Weight
Notes
Name
Qty
Notes

Game Notes

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Damage
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Healing
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Damage
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Effect
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Save success
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Stat
Score
Mod
STR
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DEX
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CON
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INT
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WIS
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CHA
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